As of October 2026, maxing out a Clash Royale account costs roughly 365,625 gold per card. With about 125 cards, that’s about 45 million gold in total. If you want to buy it all with gems, it will set you back a five-figure bill. Meanwhile, a maxed Clash Royale account on the marketplace changes hands for a few hundred dollars.
That $7,000 number you see on Reddit, Quora, or YouTube Shorts is the cost of maxing the whole roster when it was a Level 14 game. Supercell overhauled all the upgrade costs in November 2025, and that price has been irrelevant ever since.
What Maxing Costs in 2026
It costs about 365,625 gold to take a card from unlock to Level 16, which is pretty consistent across rarities. That means maxing out a deck of eight will cost a tad under 3 million gold, or 2,925,000 to be exact. Maxing out every card comes out to roughly 45 million gold, with approximately 125 cards currently, not including any evolutions or Heroes.
The shop’s best deal gives you 100,000 gold for 4,500 gems, or roughly 22 gold for each gem. That means you’d need about 2 million gems just to buy the gold for all of the cards.
You can buy 80 gems for $0.99 up to 14,000 for $99.99, which means you’d pay something like $14,500 at the most favorable rate (not taking into account regional pricing). One deck comes out to around $940, and then you’ve got copies to worry about.
“Maxed” Now Means Level 16, Not Level 14
It’s gotten a bit messy ever since Level 14 became the max level in 2021 and then Level 15 was added in 2023. Level 15 used its own currency called Elite Wild Cards, earned mostly from overflow copies of maxed cards. And then on November 24, 2025, the cap was increased to Level 16, and Elite Wild Cards were taken out of the game. Any remaining ones were converted to one gem per 20 cards. Now copies of maxed cards become Crystals used for cosmetic items.
Level 15 was the Ranked cap until May 2026, so Level 16 has been relevant for only a few months. The May update also replaced King’s Journey with Collection Levels, which count every card level, evolution, and Hero you own. A true 100 percent max now also includes roughly 42 evolutions and all Heroes, which passed a dozen in the spring and cost 200 Hero Coins apiece.
The Cost to Max One Card

Gold Is the Same for Every Rarity
Supercell published the full gold ladder ahead of the update: 5, 20, 50, 150, 400, 1,000, 2,000, 4,000, 8,000, 15,000, 25,000, 40,000, 60,000, 90,000, and 120,000 to reach Level 16. That means it would take 365,625 gold in total to upgrade a Common from Level 1.
Champions unlock at Level 11 and skip the cheaper steps, saving roughly 30,000 gold. So the final price tag for maxing a card is fairly flat across rarities. The last two levels are responsible for 210,000 of that total, over half the cost. After the update, gold is the primary obstacle, not copies.
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Card Copies by Rarity
Copies are where rarity bites. From unlock to Level 16, you need about 23,000 copies of a Common, 4,800 of a Rare, 600 of an Epic, 70 of a Legendary, and 42 of a Champion. The final upgrade to Level 16 requires 7,500 / 1,400 / 180 / 20 / 15 cards, which is why Commons are more of a hassle to max out. Gems can also buy the cards for any upgrade, from 2,700 gems for a Common’s last step to 6,000 for a Champion’s.
One Deck vs. the Entire Collection
Maxing One Deck
A full eight-card deck at 365,625 each is 2,925,000 gold, not to mention copies of the cards and six shards for each evolution the deck runs. A second archetype doubles it. Most competitive players stop there, though pros usually have two or three decks in their rotation. There’s no advantage to having Rage maxed for Ranked if it will never be used.
Maxing Every Card
You need around 45 million gold to have a full collection (about 125 cards) upgraded all the way. That’s about 145 of the $99.99 gem packs, totaling around $14,500, not counting tax.
Due to the rotating offers in the shop and the 5 million gold storage cap, you’d have to buy and spend in bursts, but the total does not shrink. If you spend, buy the largest pack, since the 80-gem pack costs almost double per gem, or shave the rate further by topping up gems through the marketplace.
Free-to-Play Costs Years Instead of Dollars
Time is the new currency if you’re not planning to spend actual currency. The whole Collection Level reward track pays out about 5.17 million gold, which is about a ninth of the collection’s total cost. Some gold trickles in from Trophy Road, Ranked wins, chests, Lucky Drops, etc. A few bits here and there come from Clan War rewards, the Season Shop, and the free track on Pass Royale.
Some very optimistic guides claim that a free-to-play player can make 80,000 to 120,000 gold a month and get a full collection in five to seven years. That doesn’t jibe with their own numbers at all.
And even if you somehow managed 100,000 per month, you are still talking decades of gold farming to get 45 million gold. Be as committed and as disciplined as you want and triple that number. You’re looking at a decade of daily commitment, assuming Supercell doesn’t introduce any more cards. Realistically, most free players will max out one or two decks and never complete the collection.
Four Routes to a Maxed Account
Route | Cash outlay (USD) | Realistic time to a maxed collection | What is left to grind |
|---|---|---|---|
Pure free-to-play | $0 | 10 years or more | Everything, including every shard and Hero Coin |
Diamond Pass every season | About $145 a year ($11.99 a month) | Many years | Most of the 45 million gold and all the copies |
Heavy gem buyer | About $14,500 for the gold alone | Weeks, paced by the 5 million cap and offer refreshes | Shards and Hero Coins, which drip through passes and the Season Shop |
Buying a developed account | $115 to $900 | Instant | The last few cards, plus anything released after the listing |
Gem buying suits someone who wants every card now and treats it as entertainment spend. The best option for a returning player interested in the ladder and Ranked play, but not in the collection screen, would be buying a developed account.
What a Maxed Account Sells For

When we checked the igitems Clash Royale accounts page in September 2026, an account with 118 maxed cards and 18 evolutions listed at $114.90, and the top of the market, King Tower 16 with 30 evolutions and 14,000 trophies, sat at $899.90. Resale tracks supply, not sunk cost, so against a $14,500 gem bill, even the priciest listing recovers about six percent.
Before you buy, run the listing through our Clash Royale account value calculator. The fields that move the estimate most are maxed cards, evolved cards, and rare emotes.
Supercell’s terms of service prohibit buying, selling, or giving away an account, so any trade carries some risk. Use a marketplace with escrow, insist on a full Supercell ID handover with the original email, and verify the card collection by screenshot before money moves.
Should you max at all? If you play Ranked competitively, maxing out one deck to 16 and a second to 15 will suffice. If you’re a collector, the free path will get you there eventually as long as you’re patient with the grind. If you have neither the years nor the five figures, buying an existing account is the shortcut.
Frequently Asked Questions
How Much Money Would It Cost to Max Clash of Clans?
A similar amount of money. The fully upgraded Town Hall 18 Home Village requires more than a billion gold and a billion elixir. Fully maxing an account takes several years’ worth of builder time or a five-figure gem purchase, yet it’s worth a few hundred dollars on the resale market.
Can I Play With Maxed Cards Without Spending Anything?
Sure, in anything level-capped. Classic and Grand Challenges, tournaments, and most time-limited events have a set tournament level. In these cases, all cards are leveled to the tournament level, so a low-level Knight will do the same damage as a max-level Knight. Trophy Road and Ranked are the exceptions, where cards keep their actual levels.
Does Slash Royale Cut the Cost of Maxing in Half?
No. Slash Royale cuts the gold price of every upgrade by half for one or two weeks, and it’s been available only three times since 2021. Assuming your storage is full (5 million gold), that amounts to roughly 10 million gold in card upgrades. That’s some nice progress toward completing your collection, but not even a quarter of it. And none of it helps with the card copy problem.
Can I Save Up All the Gold I Need Before Upgrading?
No. Gold storage caps at 5 million, and once you get to 5 million, chests, wins, and the Season Shop won’t give you any more gold until you spend some. Five million is enough to upgrade around 24 cards through the last two levels, which is nowhere near a collection. It’s best to get to 5 million before a Slash Royale, spend it all, then start saving again.
Supercell’s Terms of Service also prohibit buying, selling, renting, or giving away game accounts.







