To put it simply, Wild Rift is the mobile version of League of Legends. However, they are still two different games in terms of controls, design, and aesthetics. The team behind Wild Rift was reported to have taken the greatest features of LoL and discarded any potential weaknesses in order to produce a more compact version of the game. Will it, however, be able to stand alone as the superior version and as its own separate title?
The layout of the place is the most noticeable variation between Wild Rift and LoL. While the map's layout remains unchanged, numerous elements have been removed. After removing the no longer renewing Inner Turrets, the Nexus Turrets and inhibitors were removed from the base, allowing super minions to spawn. While the number of jungle camps has stayed constant, the number of monsters in large camps has grown.
In comparison to League of Legends, Wild Rift contains just 61 champions (when Gwen is released). With a few adjustments to accommodate the expanded scale of the map and the new champions, the skills and power of the champions in Wild Rift are identical to those in the original game. Some champion abilities have been substantially overhauled, like Ashe's Enchanted Crystal Arrow, which can now be manipulated even if it has already been shot, making it easier to target champions anywhere on the battlefield.
Players utilize a control stick instead of tapping to move their Champion across the battlefield, making the game feel more console-like. You can also aim at a specific enemy. There are about 11 buttons that are close together that have various functions such as auto-attacking, warding, two summoner spells, four skill slots, item activation, and shop. There are many buttons that cover a large portion of the screen, making your game a little more challenging, especially for those with slick fingertips.
The skins you earned in League of Legends will not be available in Wild Rift, so you will have to start your collection over. Each skin in Wild Rift has a VFX special animation; the viewpoint has been changed and rendered in 2D and 3D. The skins in Wild Rift are PG-13 as it does not have a sexual appeal to them compared to the skins in Lol.
The rating systems in Wild Rift and League of Legends are vastly different. Only in the Ranked Division do they resemble one other. League Points are used in Lol, while Victory Points are used in Wild Rift. LoL has a number of promos that need players to win the majority of games in a specific set, which varies depending on the promotion, whereas Wild Rift requires players to fill up the gauge by winning games.
The most significant distinction between Wild Rift and League of Legends is Ranked Fortitude. If a player is on a winning streak, performing well, or playing despite an AFK teammate, they can earn an extra rank. This system appears to be more interesting for high-performing players, as it does not penalize them for having bad teammates who lose games on their own.